<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Night Shift Devlog - itch.io</title><link>https://karatist.itch.io/night-shift</link><item><guid>https://karatist.itch.io/night-shift/devlog/1488691/devlog-2-beta-13-pause-menu-redesign-and-monster-behavior-improvements</guid><title>Devlog #2 — BETA 1.3: Pause Menu Redesign and Monster Behavior Improvements</title><link>https://karatist.itch.io/night-shift/devlog/1488691/devlog-2-beta-13-pause-menu-redesign-and-monster-behavior-improvements</link><pubDate>Mon, 13 Apr 2026 17:52:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update features more visual changes than last time, and I&#039;m pleased with the results. The pause menu has been redesigned to accommodate the guard&#039;s phone. It fits the game&#039;s atmosphere much bette...</p>]]></description></item><item><guid>https://karatist.itch.io/night-shift/devlog/1487065/devlog-1-beta-12-bug-fixes-and-monster-fixes</guid><title>Devlog #1 - BETA 1.2: Bug fixes and monster fixes</title><link>https://karatist.itch.io/night-shift/devlog/1487065/devlog-1-beta-12-bug-fixes-and-monster-fixes</link><pubDate>Sat, 11 Apr 2026 22:16:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I continue to develop the game after the gamejam, I have changed some inaccuracies. The UI of the flashlight is now displayed on top of all objects — previously it could overlap, it didn&#039;t look nice...</p>]]></description></item></channel></rss>